Magrunner: Dark Pulse: Review

As you know, a series Portal I opened a whole direction in the gaming industry: after it, many rushed to make puzzles, where we are locked in some strange complex and forced to overcome numerous obstacles. But masterpieces from Valve They took not only puzzles: there were still charisma, style, atmosphere and humor. Here are those who follow, are also trying to stand out somehow. Indie-Hit Antichamber framed the puzzles with surrealism and all sorts of smart thoughts about our life. A Magrunner: Dark Pulse, New game of the Franco-Ukrainian studio Frogwarees (authors of famous quests about Sherlock Holmes and Doctor of Watson), Cyberpank and Worlds dashingly interfere with .. Howard Lovecraft With all these cults of Ktulhu and other horrors.

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However, such a wild cocktail at first did not cause much enthusiasm – the campaign to raise funds for Magrunner: Dark Pulse, launched on the European Analogue Kickstarter, the Ulule service, did not achieve its goals. And if not for long partners Frogwarees From the French publishing house Focus Home Interactive, then we could not see the game.

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Positive or negative magnetic charges, as if from a plasmagan, we shoot from a glove.

Ktulhu online

Action Magrunner: Dark Pulse really unfolds in a typical Cyberpankovsky world, where a huge megacorporation runs the entire population through a single information network Lifenet. The head of the syndicate seems to have decided to go further and conquer the cosmos. To do this, he collected scientists from around the world and with their help invented Magtek technology – using the properties of magnetic fields, it releases the energy necessary for the development of space expanses. Seven carefully selected specialists should have tested Magtek – Magranners. All of them, including our hero, the orphan Dax Varda, were launched into a huge complex full of different obstacles. Anyone who proves himself the best here and will fly towards new worlds.

If the rest of the candidates receive the support https://Nonukcasinosites.co.uk/Casinos-Not-on-GamStop/ of various investors, then Dax can only rely on a mutant scientist and part-time a great hacker named Gamaji-it was he who raised Varda when the boy lost his parents. At first, this story develops quite predictably: we solve not too complex puzzles and listen to predictably skeptical replicas of other characters about the further prospects of Dax as a magranner.

He, of course, does not give up and begins to surprise everyone with his successes. However, he himself is already surprised: soon the complex is cut off from the outside world, including Lifenet, and unpleasant things begin to happen in its walls. Some terrible creatures attack him on his colleagues and himself, and sterile rooms and laboratories are periodically replaced by gloomy catacombs. Or traces of destruction, skulls and inscriptions in the spirit of “there was Kthulhu” appear on the walls “. As you already understood, all this “testing” was actually pursued by completely different goals, and here it was not without the beast of the worlds and its minions ..

All this, of course, looks somewhat far -fetched and ridiculous. At the same time, the scriptwriters are too serious about the setting they created: in Magrunner obviously lacking “Portalovsky” humor. On the other hand, a certain intrigue appears, and we are wondering how all this catavasia will end. Moreover, the story is made good and does not close on the main character alone: ​​Gamaji periodically screams something nervously, advises and saves us life, and the arrogant journalist Lifenet, who ironized the successes of Varda, now begs the help of help.

Repetition in Cuba

But as for the gaming mechanics directly, it is not always able to support interest in passing. Everything is built on a simple rule invented by the authors: with the help of a special magnetic glove, the player can polarize the surrounding objects, endowing them with a positive or negative field. After that, items with the same polarity will be attracted, and with different ones – be repelled.

Using this feature, we will move the platforms throughout the game and look for special cubes, without which here – as without hands. They can include new magnetic fields, break the impregnable doors, give acceleration to impromptu elevators. And even throw the player in the right place: just put such a cube on a magnetized platform, jump on it, activate the opposite field – and you will fly in a cube, like Baron Munchausen on the nucleus.

Naturally, the tasks are gradually becoming more complicated and additional nuances appear. For example, we periodically demand to get out of a huge cube, extending its wings, find small cubes, so that in a special aggregate to create a large one, destroy some turrets or obstacles, running a exploding cube in them … In general, continuous cubes!

Somewhere in the middle we will be taught to create magnetic fields anywhere-Newton’s hologram appears there, but not that once received an apple on the topic, but the favorite dog of the protagonist who received such a nickname from Dax. He, of course, is sweet and funny and brings at least some humor to this overly serious story. But even after that, nothing fundamentally new in Magrunner: Dark Pulse It will not appear: with the help of a magnetized Newton, it will be necessary to get all the same cubes from hard -to -reach places and move the platforms.

Only those situations when something unexpected happens in the plot or the situation changes is really excited: once we, for example, are forced to circle on the platforms along a terrible labyrinth, stuffed with sculptures of some monsters.

It is clear that all such games are twisted around the use of any one mechanics. But it can be stringing many interesting and diverse situations on it, as it was in Portal, And in Antichamber. Authors Magrunner: Dark Pulse they also try to do this, but it turns out they still have worse. In addition, there is practically no creative freedom: we are not experimenting with mechanics in search of some original solutions, but simply do routine work, trying to find the only true logic of gamemeracies. And sooner or later it begins to tire.

This does not mean that the game is bad. Periodically, really interesting puzzles are found here, and the plot retains a certain intrigue. Just at Frogwarees Once again, a game was obtained, which lacks some bit of genius, grace, humor and integrity. In a word, the magnet that would attract to Magrunner universal and extremely positive attention.

Pros: the presence of ktulhu;Not bad in general the plot;Original puzzle mechanics.
Cons: puzzles are often repeated;A somewhat ridiculous setting.

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